Glitchhikers is a game in which you drive down a highway having conversations with rather maudlin and surreal hitchhikers. You can choose what you say to them, but mostly the game knows what it wants you to say so gives you near identical options. I wanted to make something about this frustrating mechanic, how it reflects some conversations in real life, but I couldn't get it to work.
Station Fantome involves standing at an underground station watching trains go by.
If there's more I couldn't find it.
Although the reflectiveness is interesting, I'm reminded of the philosopher who once said "art is the taste of reflection" and "popular culture is the taste of sense" or pleasure.
I think this definition of art vs pop culture is really relevant to my work, I do not only enjoy the games I play I take time to reflect on them, their implications etc.
If there's more I couldn't find it.
Although the reflectiveness is interesting, I'm reminded of the philosopher who once said "art is the taste of reflection" and "popular culture is the taste of sense" or pleasure.
I think this definition of art vs pop culture is really relevant to my work, I do not only enjoy the games I play I take time to reflect on them, their implications etc.